Saturday, 30 June 2012
First thought is what a weighty tome! 432 pages, 1924g (according to our kitchen scales!) or 37mm (1.5" for those who still use imperial) of hobby goodness. Ripping the cellophane off is not quite as satisfying as tearing open a new boxed set game but you still get a good whiff of newness from the book!
The rules, including the terrain you can purchase, the allies matrix and 6 missions comes to a total of 131 pages leaving the rest of the book devoted to the fluff and hobby information and the index. The game summary at the back seems to be much more rigorous than previous editions, perhaps this is an indication that things have become more complex!
The whole book is now colour, rather than just the hobby section, which is nice and the illustrations are, as normal, of excellent quality. You now also get a handy ribbon marker!
On the whole it looks interesting and I can't wait to read it thoroughly; as it says in the introduction "A new era is coming..." let us hope it's a good one!
Friday, 29 June 2012
I thought my army stood a chance a good number of scoring units, my Sternguard being made scoring by my choice of Pedro Kantor as my commander, a couple of HQ units, a hammer in the form of assault terminators and an anvil of a dreadnought/drop pod combination. All this backed up with some fast movers in the form of scout bikes and a landspeeder.
|My army designed to represent a crusading force of Imperial fist successors based on a core from a chapter of my own led by Kantor and some CF supported by a few BTs.|
The whole list consisted of:
My cunning master plan was to infiltrate the two scout squads and scoot the bikers forwards with their scout move towards an objective or major threat and then use their locator beacon to ensure that one of my two drop pods, depending on whether I was heading for an objective or threat, would land without scattering. My Landspeeder would zoom up a flank and pick off any artillery or vehicles or harass characters whilst my hammer would be the terminators and commander in the landraider. These would, in theory strike at a weak point or be used to blunt an enemy attack. My tactical squad and scouts would make objective sitting their primary task whilst hopefully providing protection to the Thunderfire that I would use to smash apart horde armies. That was the plan, but as everyone knows no plan ever survives first contact with the enemy!
|Ian King's (Buckaroo Mathammer) scout army.|
|Grazer's (Claws and Fists) 'Nids.|
|Ginge's oh so nasty foot slogging Guard.|
So I'm looking forwads to next time and I think a change of army is called for, perhaps the Sons of Russ if I can paint them in time...I have my eye on you Ginge, honour must be served!
Thursday, 28 June 2012
I am slightly more optimistic though, while sooner (rather then later) powerful and nasty combinations are bound to get out and be abused, due to the ever evolving nature of the online community, these lists will spread like wildfire, then be demolished by the next abusive list or countered through tactics and rewritten army lists. On the other hand, there are some people looking at this in another light, looking for that something extra special to add to their fluffy armies, or their themed armies. Such as my Halo themed space wolf army. This was a 500 point force for a doubles tournament and I had a great time painting and converting the models and was really pleased with the result.
What do you guys think, will allies be a good or bad thing for the game?
Friday, 22 June 2012
Tuesday, 19 June 2012
Hull points: vehicles now have hull points and will be destroyed after losing so many hull points regardless of wrecked or destroyed results. this probably makes landraiders slightly better value for money as they are less likely to be glanced to death by secondary weapons then their rhino counter parts.
Allies are in: With a shiny new chart (this could be the one used for the throne of skulls doubles tournament) indicating the level of co-operation between factions allowing you to take a second FOC from another faction. I'm quite interested in this, as rather then looking at it as a way create an all powerful army of the beardiest possible combination (as well as the fact that with GK being the strongest army, no other army does anything that they can't already do, generally better and for less points), I'm thinking this opens up all sorts of possibilities for theme armies, such as in Ginges previous post. Where the typical wall you hit with these is suitable models and rules to fit in with your theme. This type of system could open up a whole avenue of possible themes.
Fortifications: Now you can by a fortification slot? hmm, not sure how this would fit in with some armies, I for one can't see my tyranids having much use for a fortress of redemption. Though a spawning pool would be nice
Close combat weapons AP: Pretty self explanatory. I'm glad this is going to be included, as it does represent a large part of the game. I just hope it doesn't widen the power gap between marines and other armies. We shall see though.
All of this should still be taken with a pinch of salt, as it is all completely out of context with the rest of the rules so to look at any potential impact of these statements taken in isolation of the rest of the rules would be fruitless.
What do you guys think?
Saturday, 16 June 2012
|My First Crazy Project...|
So what next? Well with 3k of Orks and planning to paint more, and a stupid amount of Guard, I have no doubt I will adapt my game to whatever 6th edition throws at us. But that only works for my core stuff... there are some special projects that I doubt will ever see the light of day again. Namely, armies/forces that have been specifically designed and built with 5th in mind. Mainly, I am talking about my Winds of War projects.
I have been attending Winds of War for the past few years and have always tried to take something special. It may not be all that competitive, with fluff as the driving force behind the design, but it has been a legal combat patrol force and it has been fun.
But what will sixth bring? Will combat patrol even exist as a concept? Will it be in the same format? As codexes get updated to match 6th, the units I previously had at 500 points may now exceed it... or perhaps not meet the total... they may even move to a different FOS, rendering the army illegal.
So to bid farewell to these forces that may not see the light of day, I make this post. In it is a gallery of the forces I have taken to various Winds of War events (and an Escalation evnt to boot) The 2000 point force probably has enough in it to be able to enter 1750 point events in the future despite what 6th brings, but I doubt the combat patrols will make it off the display shelf.
|Halo Marines In Action|
|Kens Halo Army|
|Penal Legion - aka Captured Rebel Scum|
|Whatta ya hear Starbuck?|
|Marines, we are leaving!|
|Get away from her you Bitch!|
|Are you alive?|
Friday, 15 June 2012
Just been to pick up a storm talon at the local GW, and got handed the card in the picture. Also managed to get a few details on the date shown on the card. Apparently the white dwarf on the 23rd will be selling for £5, which is more then normal, but will contain either a dark angel or (heavily hinted) chaos marine. The store will be running a speed painting competition on these days. With the 6th edition rulebook available to view on this date.
preorders will be taken on this date with orders shipping the following weekend. It was also hinted that the starter box would be available from the weekend following the 23rd.
Wednesday, 13 June 2012
Tuesday, 12 June 2012
So the question then becomes what army to take?
My Tyranids were ready just in time for BW3, I mean literally the morning of the tournament. So they are a potential entry into BW4, although I think I will need to mix up the army list slightly to make them slightly more effective.
Monday, 11 June 2012
Sunday, 10 June 2012
Saturday, 9 June 2012
From the date shown, I would imagine that this is the preorder date with copies arriving instore or delivered to customers on or around the 7th July.
I can't wait for this, will my hopes for 6th edition be realised or dashed. Will Land raiders finally have a place in my armies again, will my tyranids be able to last for a few turns in combat without losing loads of gaunts to fearless wounds?
Looks like we are going to find out soon enough..