Thursday, 26 May 2016

London 40K GT 2016

As some of you may know, there is a tournament coming up in London this weekend. As my interest in 40K has been rekindled recently, I have decided to go along and try my hand. I don't expect to do too well as my experience has been somewhat limited in regards to gaming. However I thought I would post a copy of the list I am taking. My force will be as follows:

Primary Detachment Faction: Tau
Tau Hunter Contingent [1217]
HQ1: Commander (), Iridium armour (), Neuroweb System Jammer (), Missile Pod (), Drone Controller (), Stimulant Injector (), Target Lock () 2x Marker Drones () [WARLORD]            []
Elite1: Riptide Battlesuit (), Smart Missile System (0), Ion accelerator (), Early Warning Override ()             [190]
Elite2: Riptide Battlesuit (), Smart Missile System (0), Ion accelerator (), Early Warning Override ()             [190]
Troop1: Strike Team, 5x Firewarriors (), DS8 Smart Missile Turret (10) []
Troop2: Strike Team, 5x Firewarriors (), DS8 Smart Missile Turret () []
Troop3: Strike Team, 5x Firewarriors (), DS8 Smart Missile Turret () []
Fast Attack1: Drone Squadron, 5x marker Drones
Heavy Support: Stormsurge (), Shield Generator (50), Pulse blastcannon (), Twin linked Airbursting Frag Projector (), Advanced targeting System (), Early Warning Override ()            [423]

Auxiliary Formation: Optimised Stealth Cadre [633]
Elite3: Ghost Keel s battlesuits-Bonding Knife (3)
GhostKeel (130), Cyclic Ion Raker (), Twin Linked Fusion Blaster ()
GhostKeel (130), Cyclic Ion Raker (), Twin Linked Fusion Blaster (), Target Lock ()
GhostKeel (130), Cyclic Ion Raker (), Twin Linked Fusion Blaster (), Target Lock (), Velocity Tracker            
Elite4: Stealthsuits x 3
Elite5: Stealthsuits x 3

Total [1850]

The tournament is limited to two sources, decurion style detachments use up both slots. I have decided to go down the hunter contingent route as this will hopefully allow me to maximise the use of my limited markerlights. I was really impressed with the damage output from the optimised stealth cadre in my last tournament so decided to re use them at this event. The rest of the army is pretty self explanatory. The drone commander will go with the marker drones to hopefully allow me to hit something with the D missiles pretty hard in the first turn or two of the game. Riptides are awesome, although the limit to two sources prevents the addition of a riptide wing. That, and I only have two riptides. :). The firewarriors in the hunter cadre are there to secure objectives and also useful for buffing the ballistic skill of another unit through combined fire. I'm also hoping that their sms turrets will help against warp spiders.
The storm surge is there as a D platform to hopefully take out other superheavies in a flurry of D missiles. The EWO will prove handy for intercepting drop pods. But I'm not convinced by the use of a singular storm surge. I think they excel in pairs but one is outclasses by other super heavies by a large margin. On thee other hand, it did perform pretty well on its own in a 1500 point tournament.
Anyway, that's all for my list. Hopefully it wont go too badly.

Wednesday, 25 May 2016

Ghostkeel WIP

Just wanted to post a quick work in progress shot of the latest addition to my Tau army. The rust effect looks a little over the top in the photo. But the flash from the camera shows it up far more than in actually looks in daylight.
I recently got to try the optimised stealth cadre in a tournament. I was hugely impressed with their performance. They took huge chunks out of a war convocation, survived an eldar D fest, and took an impressive toll against another Tau army. I will definitely be using these guys again soon.

Friday, 26 September 2014

Journal of a Sentient Grot: Don't Get Cocky, Kid...


The revolution is postponed!

I had developed a super weapon, a fortress hidden beneath the wastes of this planet that when finished, would fly across the galaxy and unleash awesome destructive power. With it I would free my cousins from the yoke of Orkish oppression, and maybe blow up a planet or two just for shits and giggles...

But now it's all ruined, the whole thing destroyed, because of some random dirt eating flyboy Ork...

I suppose my overconfidence was my weakness...

Who'd have thought someone would drop explosives down a small thermal exhaust port. Knew I should have put a gate on that thing...

Now at the top of Ereyous deathlist... when the revolution comes my friend...

Wednesday, 10 September 2014

Wednesday, 3 September 2014

Journal of a Sentient Grot: A change of scenery

*This is a narrative series of posts I've run on my other blog to accompany my last Tale of Some Gamers I did with Orks, and as I'm posting on this blog about my current tale, I've decided to transfer this across to here. If you wish to read up on the old posts, follow the link.

Greetings once again fellow travellers. So much has happened since I last had the chance to address you, so here goes a quick update.

We ploughed across the Corvus subsector for a bit, but then followed Wazzdakka as he continued his trail across the galaxy. The fuel heavy nature of our operations meant we spent a lot of time attacking ice worlds stealing promethium, and quite frankly I was getting sick of my knackers always being on the point of frostbite. So while sharing a space hulk with another tribe for a spell, I slipped across from one camp to the other during one of the inevitable fights. Bad Moons are notoriously wealthy, and therefore there will be richer pickings for me to finance my revolution. Bugrit meanwhile has continued his Promethium hunting Waagh, always in search of enough fuel to continue following Wazzdakka. As for wazzdakka, he waits for no ork... he's carried on riding, perhaps into legend.

Rode off into Legend, we hope for his eventual return.

Anyway, as for myself I've continued with my experiments trying to reproduce the effect that led to my own genesis. Thus far unsuccessfully. All I have managed to achieve was some gravity warping effects that had an unpleasant effect on some of my colleagues, but on the bright side we have been able to weaponise it into a makeshift anti aircraft battery. We've also managed to get an old truck running again, and are working on some air support for our little warband. We also have some Mega-Armour suits to fix up (an interesting prospect, I may have to see if one could be modified to be worn by one of my own kind - such a thing would be very useful come the revolution) and various vehicles in various states of readiness.

More lads are joining this Waagh by the day, all drawn to the legendary leadership of this particular warboss, one Galaktika Thrakkit. I have yet to cross this orks path, and this is something I am keen to avoid - I'm as likely to get eaten as stepped on, and not knowing whether either action was deliberate or an accident would be of little comfort. I shall keep my head down, keep tinkering, and one day, one glorious day, our time will come...

*In other news, I have completed my Traktor Kannons, and am working on the grots. That just leaves the Dakkajet for this periods allocation of the Tale. I can do this... just try not to get distracted by the shiny new Nagash stuff. Pictures to follow in another post.

Wednesday, 13 August 2014

A Tale of Trukin

So I recently started a Tale of Some Gamers, and have started work on my army. I've completed a squad of boyz, a mek, a runtherd... but I've painted plenty of Orks before, the only real difference is this time there is a splash of yellow instead of red for this tribe. The one I was more concerned with was my first vehicle.

One, it's my first time painting yellow. Tricky on the little patches on the infantry, but on a vehicle, with large blocks of colour, more of a challenge.
Two, I wanted to try my hand at that salt weathering technique. So, a new colour scheme AND a completely new method of painting. I think I may have a masochistic streak... should be painting Dark Eldar.
Three, I also wanted to try out a couple of the new technical paints, and some weathering dusts. Just because.

Anyway, the first truk is done. Overall I am happy with the result. The yellow took a lot longer than I anticipated, but it wasn't as bone achingly long as the line highlights on my Necron vehicles (a method that I liked the effect of, but have never bought another vehicle for that army since doing two annihilation barges and one Doomsday ark - and if I'd painted the annihilation barges first I wouldn't have painted the Doomsday Ark, cos I never use the bloody thing!)

This leaves me with a dakkajet, 3 mek guns, and about 30 gretchin/ammo runts/ grot oilers etc to do before the last Tuesday in September. That sounds achievable. Pics of the finished truk are below.

Monday, 21 July 2014

A Tale of Some Gamers

Just writing the rules down in a convenient place for future reference.

Tale of X Gamers (X - To Be Determined)

Starts Tuesday 29th July
Phase 1 lasts till last Tuesday of September
Phase 2 lasts till last Tuesday of November
Phase 3 lasts till last Tuesday of January 2015
Phase 4 lasts till last Tuesday of March 2015
Phase 5 will last an as yet undetermined time...

Expanding an Army

The rules were originally designed for painting an army fresh, however some people would prefer to expand existing armies, so to allow for that...

At the start of each period each person must submit a list of what they wish to paint, coming to 500 points. This is what they will paint, in order to score that month. If they then wish to substitute out that model for other models in order to play a game for the bonus points (no super heavies in combat patrol Rich!) they are allowed to do so. Anything that is dropped out is held in reserve for the apoc game at the end. Thus if you already have a 2k painted army and wish to just add more stuff to it, you can paint whatever you want, just swap it to the apoc reserve and bring in your already painted troopers for any games we play.

Once swapped in the models you bring in stay in your army - thus whatever you bring for the combat patrol game will be part of the 1000 point game and the 1500 point tournament. This is to try to keep a level playing field between those who have a large already painted army behind them and those who are starting fresh.

The phases are detailed below.

Phase 1 - 500 points. 5 points for on time, 3 for late (painted by first Tuesday of October) , 0 for unpainted. Bonus 1 point available for getting a combat patrol game in. (not necessarily a ToXG competitor, anyone will do.)

Phase 2 - 500 points. 5 points for on time, 3 for late (painted by first Tuesday of December), 0 for unpainted. Bonus 3 points available for getting a test game against someone (not necessarily a ToFG competitor, anyone will do.)

Phase 3 - 500 points. 5 points for on time, 3 for late (painted by first Tuesday of February), 0 for unpainted. Also, will play a mini-league with each competitor playing each other competitor. League rankings will determine bonus points. This will take place early February (date TBD) I have yet to determine if we will do it over one Sunday or perhaps over a couple of Tuesdays.

Phase 4 - 500 points. 5 points for on time, 3 points for late (painted by first Tuesday of April), 0 for unpainted. Bonus 2 points for modelling an objective marker. Further bonus 1 point for a further objective marker.

Phase 5 - As much extra as you wish for Apoc. Legendary Units, Super Heavies, whatever you like. Deadline is the day of the apoc game, probably late April or early May(date TBD). There will be no points available for painting, but simply put if it isn't painted you can't use it. Any units dropped from earlier 500 point blocks can be put back in here. All forces will join our standing 2000 point armies. The sides will be determined by the challenge organiser along the best lines he sees fit. Hopefully we’ll have some clear “goodies” and “baddies” that can team up, neutrals being assigned as needed... however if there are no clear easy sides to draw we will find another method, at random if necessary. Any difference in points will be covered by additional strategic assets for the poorer party. Scoring for this month will be 5 points for each person on the winning team. There will be an additional 5 points for the "Champion" of each team. This will be decided by completing a secret personal objective (so secret even their team mates aren't allowed to know!)

Additional Rules and Clarifications

The 500 points is the target. Give or take a few points that can be made up or dropped with wargear this is fine. Of course, in your test games you must have a legal army and the correct army value so bear that in mind when planning your forces. Your 1500 point army for the mini tournament will be made up of what you have painted thus far. *With Unbound now a thing, this is less of an issue*

If anyone chooses to paint extra throughout the challenge that is their prerogative. However you can’t hold it off against next month. If you present 650 points in phase 1 you still have to present 500 in phase 2. The advantages for doing extra are more tactical flexibility when planning for the phase 3 tournament and more forces ready for the final apocalypse game.

Imperial armour books are acceptable sources for miniatures, unit entries and army lists. Anything found within those pages shall be allowed to be entered as part of the contest and used in games therein (though obviously apoc only formations can’t be used till the apoc game) The person wishing to do this however MUST possess (or have access to) the Imperial Armour books required.

When it comes to games, weapons on models and anything that would normally be represented needs to be. Wargear that doesn't need to be represented can be varied.

If you go to the effort of making your weapons alterable, through magnets or whatever, you can make use of this flexibility. The conversion work and painting the extra guns is the price you pay. Note though that in the mini tournament you must stick to one weapon loadout throughout.

Finally, while wargear can be changed, when it comes to the mini tournament we will each submit a list. That is what we play to for ALL games.

Apocalyptic Finale

To finish our Tale of X Gamers we're having an apocalyptic showdown, and I thought I'd give fair warning ofsome rules we are using for this one.

For starters, all models MUST be painted. It is a painting challenge we've just finished after all. It doesn't matter when you painted them, or whether you're missing something you should have finished earlier, if it's painted you can use it, if it isn't then it doesn't exist as far as we're concerned.

The basic rules will be for a standard apoc game, though we will have personal missions. These will be written in advance and will be secret (even from our teammates) Revealing the mission before the end of the game means your mission is void. You will have the choice of three.

Claim most objectives in the enemy deployment zone.
Kill the highest value enemy independant character.
Destroy the highest value enemy legendary formation.

In the kill/destroy ones, the person who takes the last wound takes the prize, as keeping track of who did what damage is far too much work. If both players on a team complete their mission, whoever did the harder mission is named that sides champion.

The winning team will get 5 points each. The champion of each team will get 5 points each. Thus each player can score 0, 5, or 10. Only one player will score 10.

My target army for this challenge.

LOW - Ghaz - 225
HQ - Big Mek, Mega Armour, Kustom Mega Blasta, Power Klaw, Kustom Force Field, Da Lucky Stix, 1 Grot Oiler 1 Ammo Runt - 158
HQ - Painboy, grot orderly - 55
bonus HQ - Mek - 15
T - 20 Boyz, shootas, Nob PK Bosspole -180
ded tran truk, ram -35
T - 20 Boyz, shootas, Nob PK Bosspole -180
ded tran truk, ram -35
T - 20 Boyz shootas, Nob Bosspole - 155
T - 10 grots, runtherd - 35
E - 7 Meganobz, 3 Killsaws, 3 Kombi skorchas, 1 Bosspole - 330
ded tran - Battlewagon, ram, grot riggers, 4 big shootas, extra armour, boarding planks - 170
HS - Battlewagon, Deffrolla, 2 big shootas, grot riggers, boarding planks - 155
HS - Battlewagon, Deffrolla, 2 big shootas, grot riggers, boarding planks - 155
HS - 3 Mek guns, Traktor Kannons, each with +2 gretchin crew and an ammo runt -117

Now despite the Meganobz and their Battlewagon looking like a perfect 500 point period, I want to paint all my megaarmoured models at once... so that includes the Big Mek, Ghaz, and the spare Big Mek in Mega Armour with Tellyport Blasta I will build just in case I ever want to change thing up. Which is more than 500, which means other months will fall short. Luckily, I have some other models I can bolster my forces with, I just have to accept I shall paint more than 2000 points over the course of the challenge... oh well, at least I can use them in the finale!

So, my first months allotment is...

T - 20 Boyz, shootas, Nob PK Bosspole -180
ded tran truk, ram -35
T - 10 grots, runtherd - 35
HS - 3 Mek guns, Traktor Kannons, each with +2 gretchin crew and an ammo runt -117
HQ - Mek - 15
FA Dakkajet extra super shoota - 130

All of which takes me just over 500 points. Not sure if the Mek will be allowed in combat patrol, if not I'll stick the flyboss upgrade on the dakkajet and roll it out instead.

In other news, everything I want for this army is bought. Some of it is still to be delivered (thank you Waitlong Games, speedy service as always, even Forge World have overtaken you with this project!) but hopefully that won't crimp my project too much. I also plan to paint the grots and ammo runts and things for the rest of the army during this period, as I intend to do all the grotskins in one batch for consistency.