Monday, 15 October 2012
Setting Sail for Winds of War 13...
Those of you who have come to read Insane Heroism having read either Ignatum or Need More Tanks will have seen in the past that Firewasp and I have attended events run by Bracknell Forest Gamers. This event was something our friends went to and reported back favourably on, and so we went along. We too enjoyed our experience, and the pleasant atmosphere combined with it being roughly halfway between where we live has made it into our most regular tournament spot for the past few years.
Now personally I like to do theme armies for Winds of War - it's combat patrol, so 500 points let's me play with things outside my usual comfort zone without committing to an entirely new army. It also lends itself well to small, themed forces. Now in one instance, my Star Wars Guard, I ended up having more theme ideas than 500 points could contain... that army currently sitting pretty at a 2k list, but for the most part 500 points is a fun thing to work with, and if you want a reminder of the crazy stuff I've done check back over this fifth edition review...
Of course, one of our best was the team effort one we did for Halohammer, in 2011. That year we picked up the much coveted Fergus Award, and had a cracking time with a fantastically themed force. Well, we want our trophy back...
Now various ideas had been passed back and forth between us, and some of these may get done in the future... from formula one race teams to classic cartoons to other popular films. But it was something someone said in passing down the local GW that finally clicked into place. They said they'd love to see Dark Eldar, being piratical raiders, converted into something more nautically themed. I was itching to get working on this, being a well known pirate fan. But could we do this for Winds? We'd need something to compliment it, and I didn't think Firewasp was particularly interested in pirates... and then the flash of inspiration occurred...
Ninjas
Ninjas and Pirates, natural enemies, thrust together on the field of battle and forced to work together! Needless to say, Firewasp saw the potential in the idea so we set to planning lists. At first we thought that Death Cult assassins would make great ninjas, but sadly there was no way to get them into the list as scoring in a combat patrol, and we couldn't think of a good way to get the Troops of Grey Knights into the list. We toyed with the idea of samurai but felt that we'd have a very small scoring unit, and no transportation for the army at all. As much as we like a theme, we'd still like it to be playable. Which is a shame as the distrsutful allies of Dark Eldar and Grey Knights would have perfectly suited the relationship between Ninjas and Pirates.
In the end we found that the best bet was a dual Dark Eldar force. We'd just use modelling and painting to define the differences, though using different transports in each list would also help. So, the army lists.
Ninjas
5 wyches (1 hydra gauntlet) inc hekatrix with Blaster Pistol and Power Weapon
ded tran Dual splinter cannon venom with night shields (sneaky ninjas)
5 wyches (1 hydra gauntlet) inc hekatrix with Blaster Pistol and Power Weapon
ded tran Dual splinter cannon venom with night shields (more sneaky ninjas)
10 mandrakes lead by nightfiend - because these guys look very manga and kinda fit the feel of the army
Pirates
10 wyches (2 with shardnets and impalers - they look so nautical!) hekatrix with agoniser
ded tran Raider Shock Prow, Enhanced Aethersails (we're pirates, we NEED sails) Grisly Trophies
10 wyches (2 with shardnets and impalers - they look so nautical!) hekatrix with agoniser
ded tran Raider Shock Prow, Enhanced Aethersails, Grisly Trophies and Torment Grenade Launcher
Beastmaster with two flocks of razorwings
I had ideas for how my army works the moment someone raised the idea of pirate dark eldar back in the workshop... my guys wouldn't use power from pain, they'd get power from RUM! Win a fight, have a drink! As they get more sozzled they feel pain less, gain drunken strength and eventually get so bladdered they feel immortal and become fearless. In my army, Grisly Trophies will be renamed Spare Rum Supplies! THere'll be rum everywhere!
The flocks of razorwings are because someone suggested painting them up as parrots. I did at first struggle with the idea of getting a Beastmaster on a skyboard into the theme, but eventually I struck upon some inspiration. Hell, if the pirate ships are represented by raiders, there's no reason other modes of transport can't move with the times too.
The torment grenade launcher is to represent the terror one of the vessels will inspire in the enemy. For I will of course be going with popular culture for inspiration for my pirates, and one of my raiders will be black, the other more ghostly and rotten.
Yes, I plan to go into battle with both the Black Pearl AND the Flying Dutchman!
Anyway, I've started getting supplies from ebay and checking my bitzboxes... just waiting on some money to come through from one of several overdue directions and I'll pick up the necessary Dark Eldar boxsets and make a start.
I'll leave it to Firewasp to explain what he wants to do with his force. I imagine some ninja/pirate banter will develop over the coming months. Hey, we're working together, no one ever said these two would be friends.
But for now, just for a short while, they may not be the absolute worst of enemies. Ninjas are merely rivals to Pirates... much like Acrington Stanley are rivals to Manchester United... ;oP
Labels:
Dark Eldar,
Ninjas,
Pirates,
Projects,
Warhammer 40K,
Winds of War
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