The gun that can do anything... |
An unfamiliar titan... one with a variety of guns! |
In discussion, we thought that it might be best to take away the blast rule to make the weapon less effective against infantry. My friend said that in his opinion, the only reason it was blast in the first place was so that it would be better at hitting larger vehicles than small ones - a large blast can feasibly miss an ork truk, a land raider is a harder thing to miss, and a baneblade damn near impossible to miss! So to try to keep that effect in place, I suggested increasing the BS when shooting at larger targets. After all, you can't say that a solitary guardsmen would be as easy to hit as a baneblade. So perhaps +1 BS against vehicles (and monstrous creatures too?) with a further +1 (that stacks) against super heavies and gargantuans. Meaning a Baneblade is still practically impossible to miss, a land raider the odds are you're gonna hit it, while a guardsmen you just fire in roughly the right direction and hope to hit near enough to fry the guy.
Consulting with a friend who actually uses titans (and therefore my theoretical hard sell on this issue) he said that he wouldn't want to see the Str D completely useless against infantry, but could see we had something of a point. He agreed that having to make a tactical decision between the different guns would be more interesting than just taking Str D as it does everything. He came up with the rather good suggestion of two fire modes - focused or dispersed, similar to the Tau Hammerhead shooting mode.
After haggling between the three of us I decided the following would be a good new profile for Str D weapons
focused mode - Str D, NO BLAST, +1 BS against vehicles, +2 against super heavies/gargantuan
dispersed mode - Str7, AP2, Large Blast.
The dispersed mode would still wound most things on 2s, but allows cover saves. It doesn't instant death T4, or disregard FNP for T4. Basically, it'll still kill marines in the open, but if it's a tough unit (Paladins, nob bikers) it won't brutalise them.
I need to look into it a little more to be sure - I believe there may be one or two Str D weapons out there that currently don't have blast (the daemon shell strategic asset springs to mind, though don't quote me on that I need to check) and I don't want to GIVE them an anti infantry capability they aren't designed to have, they can stay as they are. But I may try experimenting with it as a house rule to see how it takes.
There is an upside for the titan lovers... with it no longer being blast, you can potentially snap fire. Those pesky flyers you've been unable to touch? sure they'll be tough to hit... but if you do hit them, bye bye...
I actually quite like this solution, Strength D guns were a bit over powered in my opinion. Thats why my warhound has both a plasma and a turbo laser. Didn't want it to seem too nasty. This helps balance out the four scout weapons quite nicely. With the vulcan mega bolter still being good at dealing with infantry from a distance, and the inferno gun being better at dealing with them close range while denying cover. The plasma blast gun can deal effectively with heavy infantry / medium tanks. Though can also cause concern to heavy tanks with it's one shot. leaving the turbo laser your heavy tank killer, with potential to deal with heavy infantry though not as well as the plasma gun.
ReplyDeleteFor me this would make it a tough choice on titan loadout. Between the turbo laser, plasma and inferno gun in the least. I think the Vulcan mega bolter is still missing a few things to make it worth while in comparison. I think allowing it to fire twice (as per the super heavy tank rules) when the titan doesn't move would make it viable.
Gotta admit it seems silly that the same gun can fire twice when on a baneblade chassis... now if that was a baneblade rule being put to good effect fair enough but it's the only gun the baneblade can do it with, so where does the ability spring from? I think that would be a fair trade off to make all the scout weapons equally viable.
ReplyDeleteCourse when it comes to the reaver there's no choice really... do I go with the 2 shot Str D gun or the 3 shot Str D gun... gee, lemme think about that for a few :oP
Next time we play apocalypse. We can try it that way then. Not really a problem with the reaver, the laser destroyer is on an arm mount the turbo laser is on a carapace mount.
ReplyDeleteFrom what i remember of the fluff, the baneblade can divert power from the engines to the mega bolter, no reason why a titan couldn't do the same.
Btw, one of the few non blast D weapons is the Necron pylon, which just has three D shots, which I think is fair, as it's supposed to be a titan killer, not just a whatever-it-shoots-at killer.... It can also fire a 7inch blast, I think, at s8 or something like that
ReplyDeleteWhich actually sounds like a perfectly reasonable balance.
ReplyDelete