So the other day I took the opportunity offered by Forge World units
and the new dual FOC list at 2k to play something I've always wanted to
try - an aircav guard army. I had one vet squad to act as forward
spotters, the rest of the army was a command squad and vets riding
valkyries and vendettas, with two twl punisher cannon vultures plus a
thunderbolt and lightning (very very frightning galileo galileo figaro)
as heavy support. It didn't go as well as I'd hoped, due to me not
spotting one small rule in the aircraft section - ALL aircraft can
choose to use skyfire if they wish.
Now in the old apoc
rules for flyers everything hit them on 6s, even other flyers. This
made sense - if a ground based gun struggles to hit me as I zoom by at
200mph then how the hell are two fighters passing each other at a
combined speed of 400mph gonna be more likely to get a better shot off?
Unless of course they are dedicated air superiority fighters. As such
the thunderbolt, a ground attack fighter, laden with bombs plus some
autocannons and a lascannon, could barely touch other aircraft. The air
superiority fighter lightning had the AA rule for it's guns, meaning it
hit on normal BS and was good at taking out other flyers. This all made
sense. Of course, with ALL flyers having the ability to have skyfire if
they choose to, air superiority fighters become useless. The bigger and
heavier the plane the better - it's less likely to get taken in one, and
more likely to have the firepower to punch you out in one. Which is
what happened to me. A solitary stormraven took out most of my airforce.
It would boost up to one and multimelta plus two missiles to the
face... while the assault cannon would be machine spirited at a separate
target. The head on attack usually got the job done, while the assault
cannon would certainly clip the wings of the other target.
Disagree? Take the following example.
In todays world, putting the following two against each other with equally skilled pilots should have a clear winner.
The
apache will kick arse out of ground targets, but the fighter should
nail it easily enough. I consider the 40k equivalent to these to be the
Vulture and the Lightning.
Now my vulture with twin
linked punisher cannon comes in at 155. My lightning, including 6
skystrike missiles for true anti air prowess, comes in at 205. I'll even
give the lightning first shot. Now i'm not normally one to math-hammer,
but just run the averages here. Assuming head on, as we will have
entered from own table edge.
Lightning fires
autocannon, twin linked lascannon, and two missiles. Hitting on 4s. So
one autocannon hit, the reroll should see the lascannon hit 75% of the
time, and you'd certainly have one missile hit with a 50% chance for a
second. I'll round up and say they both hit. That's 3 str 7 and 1 str 9
hits. Front armour of vulture - 12. So a 3+ to damage with the lascannon
- let's call that a pen. a 5 to damage with the rest. Call that 1
glance. Then of course there's the possibility of a jink save which
might get rid of one of them. Even if we choose to ignore that, unless
we get a good roll on the pen hit, that's still a live opponent.
Vultures
turn, with it's anti infantry gun. 20 shots, hitting on 4s, twin
linked. So 15 hits. Glancing on 5s. That's 5 hp. Even with the jink
save, 3 should still go through. Which is one more hp than the lightning
has even before any penetrating hits are rolled.
I
consider the vulture to be ground attack. The stormraven likewise, and
my vultures and vendettas. They're the helicopter equivalent, for fire
support and troop carrying in support of ground operations. They should
fear the dedicated flyer. Not swat it like an annoying insect. This is
the first thing I have not liked about sixth edition so I'm not gonna
toss my toys from the pram over it. But while it seems to be encouraging
us all to take flyers, it seems which flyers you take could be key...
and the stormraven seems like a rock solid top choice so far. Oh joy,
Grey Knights have yet another of the best toys.
*Cross Posted From Need More Tanks*